However, game ports are often plagued with performance problems (especially at launch!), and it was nice to see that the Android port not only performed well, but seemed to be performing better in some ways than the first-party game on a dedicated gaming device. To be fair, the Switch is a $300 device launched in 2017 and the S20+ is a $1,200 device launched in 2020. The motion and rendering felt visually more fluid and crisp than on my Switch. I was immediately impressed with the fluidity of the graphics and motion. After that, I never turned off "high res" mode because I did not encounter performance problems on any of my devices. I tried turning on "high res" mode in the options, which immediately made the text looked pixel perfect in both styles. I tried turning on the pixelated font, which seemed more legible but still a bit strangely rendered. Some letters were too narrow, and some letters were too wide. When I first launched the app, I noticed the text looked strangely rendered. I've played many roguelite/roguelike games, as it is one of my favorite genres. I started playing Dead Cells in early 2020. My background: I am a big Dead Cells fan who has played hundreds of hours combined on Switch, PC, and PS4. Switch Pro causes a force-close when you start the app. *Some of the controllers I tested did not work with the app. Touch - tested with auto-attack on and off.Touch - button group customized to be more compact and reachable on large screen. Google Pixel C Tablet (2015) - surprisingly good performance, no lag or jitter.
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